Tuesday, December 31, 2013

First post of the GMT -8 year!

I can feel a surge of regular updates coming. I want to do all the LudumDares, Publish 2 games. Sell 100 digital downloads of music and 1000 of an indie title. Make an Aristocrat effect and run a test app on the Monome. I also want to hack something and make 10 new friends. Start a sentence without using I as the first word [x]


Friday, December 20, 2013

Keep on keepin' on.

I've had a couple of serious snags in the last couple weeks of HTUR development. As always the development version of the game is the top hit of the games tab over here ^^^. 
In the last week I went from gung-ho to nearly defeated and back. I know what it is that I have to fix but generally it takes a while to figure out how to do it in a way that isn't completely broken or hacked together too shamefully. The next little stretch ... huh 'little' ... is about 5 pages of features that all support a new parry action in the game. I feel like I'm going to have to make the game easier overall. It's not the worst move but sometimes you just have to change perspective a bit. Umm. ramble ramble ramble. I'm up early so I'm going to get back to it. 


Friday, December 13, 2013

Ludum Dare Once Again!

So I've basically vowed to tackle this well known game jam every time it rolls around for the foreseeable future. It's about two hours before the theme is announced and I am hyping myself up for what will be I'm sure another great experience. One thing that has happened since the last LD is I've been getting involved in more projects and becoming a better developer in general. If I make at least 3 games a year then I'll be rather satisfied. The main reason for entering this event is to have a new little project that I can throw up on this blog every few months. I like what I did with the notebook while I was working so I'm going to keep doing that. Still going to block out time. Still going to avoid the creeps. I'll be back on Sunday with the AAR. - Peace!