Sunday, July 28, 2013

Coffee Stain Art Week #4

Don't you love it when you're right about the number scheme you're using? I do. 
We have what appears to be an under water rollercoaster. A flaming manta ray that is collecting ballons. The elephant ballerina. Some other forms of extinct animals. And children with mustaches. 
What do you see? 

Friday, July 26, 2013

I asked shorty if she wanna get inside. She said might as well.


HTUR !!! 

Is ready for show. The demo is up on r/breakmygame and.... I'm taking the day off! But please check out the project if you haven't already. Also thank you +Vinny Parisi for hosting! 


It's time ( part one )

To sleep. If you get a minute check out the games tab. There have been about 20 new builds of HTUR in the last two days. I'm running on fumes basically. It's not a bad game after all. People seem to like it. But What do PEOPLE think? Anyway. I'll update soon. Waiting and restless and all that stuff. It took me about seven years to get over the artists postpartum depression. Now I'm ready to let go of all that. Continue to fight like we used to do. Above all; make stuff for the sake of stuff being made. 

Goodnight.

Monday, July 22, 2013

So. Here's the plan.

I've got quite a crunch this week. I'm adding another dimension of mechanics to HTUR and optimizing as I go. You can play the new version in the Games Tab as usual. Basically this is a whole other game. If I had the time to enumerate all the things that I've learned so far on this project ( as we reach the halfway point ), I absolutely would. Maybe I'll have the time to do a recap when the project is through. But as it stands I'm pretty booked till the end of the year. Travel prices are going to suck. But I have faith in the hard work paying off. Take care you folks. Also check back in this weekend for the interview with IGXPro on HTUR. ( The reason for the crunch. Gotta keep the eyes on the prize I always say. Once you know your goal, all you have to do is take the steps to get there. Did I say peace?

Ramen Review 006

I know. It's too soon. Today we have ' fried noodle soup'. It's kinda the same. Buckwheat style noodle. Not a real distinct smell. But what I found interesting is a mint like leaf among the freeze dried things. Actually compared to the other day the noodle is really good. And wide so that it catches more soup in each fork. It's good. But not remarkable. It's fresh, satisfying. Yea.  Four asterisks. ****



Sunday, July 21, 2013

Ramen Review 005

I've been holding on to this one for a while. Right off the bat it's really miso-ey. That's a promising thing. Smells good and all. One thing that I don't dig on the appearance is the large 'fresh' noodles. Smaller would've been better methinks. Despite appearance the noodles are better than most and the re-hydrated seaweed is a fine touch. Ummmm.... it's a little sour. It separates the broth from the noodle a bit too quickly.
Gotta give this one four asterisks. ****


Coffee Stain Art Week #3

Again we see a Mickey Mouse figure. Possibly a dragon shooting the flames. The famed mouse appears to be giving the finger to the firmament. This was done with the graduation cut my head off mug. What do you see?

Thursday, July 18, 2013

Ramen Review 004

Today we have what appears to be another super big ramen. And I'm gonna shoyu like soysauce what I thought of the experience. It came with a little packet of oil along with the dried and powdered ingredients. Looks and smells like a serious shoyu style ramen however. It even has freeze dried fishcakes ( that sink to the bottom) but nonetheless deliver a semblance of the image on the lid. The noodles seem thicker than the tonkotsu counterpart from last week. Surprisingly it's a little less salty. I give this one five asterisks. 
*****


Sunday, July 14, 2013

Entrenched.

I've been nose deep in watching the entire ExtraCredits catalog all weekend. I discovered that it's actually kind of an amazing thing to be so far behind or out of the loop on something that you're interested in. There are 2 major reasons for this. One is in your pursuit of fulfillment in an area of interest. You will likely find expansive and relate-able materials that people somewhere are pouring their soul into. Second is the flip side of that journey. Where you feel like nobody is listening to your rant or appreciating the soul that you've put into the path that you're on. In any set of experiments you have to grow past the need for recognition and CONTINUE your adventure for the sake of the experience itself. As an artist my highest aspiration is for the internet to protect what I spew and the small links between those artifacts so that one day I will be discovered and explored by ONE PERSON. To eventually communicate by having a trail instead of taking every opportunity to gain a following. Sure it'd be nice to have been heard while I'm alive but the journey is rolling with the punches and acting on the inspirations that come along the way. All the while respecting each crest or valley for the moment that it exists in. I used to tell my circle to make stuff for the sake of stuff existing. Not for you, not for your audience, but as a contribution to our duty of representing reality and a spiritual nod between us and the moving mountain of inspiration that we choose to climb. I'm lucky to have shaken hands with a few of my living heroes. And pay respects to the past or distant hands that strengthen the climb. 

Coffee Stain Art Week #2


Using the Abbey Road Mug. 
We have what appears to be dreams of the flying spaghetti monster. There is also a wicked motorcycle Perhaps a man in a wheelchair, frowning, looking into the sky or blowing bubbles.
What do you see?

Friday, July 12, 2013

Ramen Review 003

This one ... yea. It's tonkotsu flavored. At first I didn't believe it but the broth alone certainly does the trick. It's fatty and kinda creamy. A bit more salty than the last 2 bowls. But it's savory. As good as I was hoping. This one's a favorite. 
*******

I'll let you know if a bad one comes along. I promise. 

Return of the Games Tab.

If you saunter on over to the games tab today you can hear the first pass off the audio for the game. As well as one new enemy. Ummm.. I'll be working on some wishlist features for the game all this week and next. Don't plan to re-master the audio until after the game is more complete/balanced. We're 1/3 of the way there! This is turning out to be quite the adventure.

Also.

If you haven't checked out /r/breakmygame on reddit .... you're not missing much. YET!

We're going live as soon as we get 10 developers to post their works in progress on the site. ( HTUR is already there if you'd like to break my game. Please feel free. )

Uhh... That's it for today. Please come back around for more coffee art and ramen reviews.

ALSO!

Follow this blog on google plus or by entering your email at the bottom of the page!

Peace! \/\/\/\/\/\/\/\/\/\/\/\/\/

Thursday, July 11, 2013

Ican hakz.

Using tcl. My cat has made a Facebook robot that impersonated Satan. 


Wednesday, July 10, 2013

Ramen Review 002

Ahh the path of a thousand ramen. It was pretty darn good. Buckwheat style noodles and soysauce / miso flavor broth. The best thing about this was it came with these other packets including a sauce pouch, dried vegetables and a pouch of mushrooms! This is pretty close to delivering the image on the cover. This experience was twice as goo
d as the last! **

Pulling it all in.

Today we're going to get all the audio assets into the game with little script hooks. Make sure to check your OGG vorbis files in everyone! 
Let's see if I can get this player working... 

Monday, July 8, 2013

This week in HTUR Development.

I'll be working on the music as well as the sound effects. I should have everything I need implemented within the next six days or so. There are about ten songs in the game and about thirty sound effects. Umm... Here's a picture of what I'm working on today. 

Sunday, July 7, 2013

Instant Ramen Review 001

Smells alright. Seems to have a tempura vegetable patty. And buckwheat noodles. 
It's not too salty. The tempura thing gets real soggy. It all mixes together pretty well. 
Vague overall rating. Pretty tasty. 

CoffeStainArt Week#1

Using Dunkin Donuts Massachusetts Mug. 
There appears to be a drummer playing under the sun. The entire scene is watched by Pikachu. 
Could also be Mickey Mouse playing a bagpipe. 




Saturday, July 6, 2013

How awesome!

Thanks to top dog aaron u. He delivered the wild selection of ramen supreme.  A million thanks! 


Friday, July 5, 2013

So... Idea time.

I was wondering if any kinect hackers out there have implemented a sign language interpreter / trainer. Seems like a pretty obvious solution to me. Umm... Open NI anyone?

Wednesday, July 3, 2013

Im so proud of you!

LAPPO been about five years now. Keep on reaching for those cherries.


More checklists. Less Post-its. It's all good.

Enemy On horseback prototype ( grabs multiple slaves ). [ ] Enemy KKK ( destroys empty carts with torches ) prototype [ ] End of level slide out of the cave to view ‘end’ art [ ] ‘ticking’ Counters for level complete and game over screens [ ] Google Analytics Class implementation to track alpha and beta testers [ ] Level A and B scripts featuring variation in gamplay and difficulty [ ] FIX: Pin Up item effect, Make it fun. Perhaps add a material animation to enemy [x] Maybe add a enemy location notification to the top of the screen - OR - Better enemy AI > More engaging > More fun. Please. [x] FIX: Only use one moonshine at a time. [x] FIX: Screen press to force pressing alternately. [x] Add Scaffolding emitter prototype. [] Add Rubble emitter prototype [] Captured slave travels to slavers hand when nabbed. [] I'm on my stinkin way!

Monday, July 1, 2013

The "Camera" of game development.

This is a concept that I've been fighting with for a little while. I envision in my lifetime a tool where everything for a game can be generated in one place. Right now that all-in-one tool is called a "Computer". With any combination of software you have many options for creating fantastic interactive software. Will there be a tool in the future that encompasses everything in a game from project management to asset creation ? Is there even a need for such a thing considering the numerous options out there for developers already? The closest thing I can imagine is IdTech 5. Unfortunately I don't know anyone who's gotten a hold of that so I can't speak for its use. http://en.wikipedia.org/wiki/Id_Tech_5#Features What do you think internet?

Cats

Moots.