Howdy folks. Spring has sprung and new projects are always on the rise. I've been spouting off about new projects for a while now and I feel like now is a good time for a new series. I just got the UnrealEngine4 toolkit and have plans to do a big game with a good sized team by the end of the year. This is a crunch year. All of my skills and efforts will be put forward to make the most of this engine. The MSI has just finished downloading. Are you ready?
Friday, March 7, 2014
Thursday, March 6, 2014
I've been into making stuff for a while. I spend a lot of time checking out other peoples work and leaving comments or critiques. But this isn't very common in our digital culture. I'm concerned about these lone wolf type of people who hunger for recognition but offer no feedback. It doesn't create a collaborative community or audience that is receptive of new art. If everyone put half as much time honestly reviewing and researching this sea of derivative work as they did contributing to it, the internet would be a far more welcoming place for innovation. Real community in this regard doesn't happen often in many places online. This gamified media outlet has strangers compete against eachother for numbers of view and downloads, has created a whole market for fake attention. It's piss easy to tell where the love is and where the hacks are. Don't take my word for it. Spend ten minutes a day and find a new artist and try and get a grip of what they do. Then do the thing that you can only do in this space. Contact that person. Find an email address or username and let that stranger know how their work effects you if it does. I'm not saying pick at random but find someone who connects with you and reach back. It's rare to experience this global communication in that critical grey area between AWESOME and GTFO!
- Peace , AC
at 8:40 AM