Friday, July 5, 2013

So... Idea time.

I was wondering if any kinect hackers out there have implemented a sign language interpreter / trainer. Seems like a pretty obvious solution to me. Umm... Open NI anyone?

Thursday, July 4, 2013

Cat peace.

We got it.


Wednesday, July 3, 2013

Im so proud of you!

LAPPO been about five years now. Keep on reaching for those cherries.


More checklists. Less Post-its. It's all good.

Enemy On horseback prototype ( grabs multiple slaves ). [ ] Enemy KKK ( destroys empty carts with torches ) prototype [ ] End of level slide out of the cave to view ‘end’ art [ ] ‘ticking’ Counters for level complete and game over screens [ ] Google Analytics Class implementation to track alpha and beta testers [ ] Level A and B scripts featuring variation in gamplay and difficulty [ ] FIX: Pin Up item effect, Make it fun. Perhaps add a material animation to enemy [x] Maybe add a enemy location notification to the top of the screen - OR - Better enemy AI > More engaging > More fun. Please. [x] FIX: Only use one moonshine at a time. [x] FIX: Screen press to force pressing alternately. [x] Add Scaffolding emitter prototype. [] Add Rubble emitter prototype [] Captured slave travels to slavers hand when nabbed. [] I'm on my stinkin way!

Monday, July 1, 2013

The "Camera" of game development.

This is a concept that I've been fighting with for a little while. I envision in my lifetime a tool where everything for a game can be generated in one place. Right now that all-in-one tool is called a "Computer". With any combination of software you have many options for creating fantastic interactive software. Will there be a tool in the future that encompasses everything in a game from project management to asset creation ? Is there even a need for such a thing considering the numerous options out there for developers already? The closest thing I can imagine is IdTech 5. Unfortunately I don't know anyone who's gotten a hold of that so I can't speak for its use. http://en.wikipedia.org/wiki/Id_Tech_5#Features What do you think internet?

Cats

Moots.


Saturday, June 29, 2013

Tryin like hard to now blow my cover.

I'm researching git this weekend. I kinda get it. But It doesn't make full sense to me yet as to how I'm going to organize this project. Still scritchin.

Mini project. Ionian typeface.

About twenty percent complete. 


Friday, June 28, 2013

GAMES TAB GAMES TAB!

All 4 of you people! We have HTUR alpha! We have new music for cislunars game. We have GPLocks Indie Project. THE ABUNDANCE!

New Projects coming around!

I've been talking with the google+ indie developer community. I think we're going to try and cook something up for the OUYA . We're still in the beginning phase of development. But I think it'd be quite cool to get people from all around the net to organize a project. I'll keep you posted of course.

Tuesday, June 25, 2013

Time for a quick break.

We're about ready to do the first round of item implementation.
I've done the moonshine.

ALSO! We got arrow key navigation for most of the game. Check it out!
https://dl.dropboxusercontent.com/u/1710407/HTURWEBTEST/HTURWEBTEST.html

Monday, June 24, 2013

GUI 100%

Dinner time!  /\/\/\

I can smell it!

HTUR GUI is 90% done.

Just need to make some buttons for the in-game state so we can start testing the items.

Todays post it :

Implement upgrade system , Item Spawning, Weight of slaves on cart. And we'll round it up with game mode camera zooming.

This list get's shorter everyday.

Check out the GAMES tab! SUBSCRIBE!

Sunday, June 23, 2013

GUI @ 80%

Check the link below. The UI is in place but not completely functional.
I should give the player some cash to play with at the start of the game eh?
umm... long story short.  Check out the link. Listen to the new tunes.

https://dl.dropboxusercontent.com/u/1710407/HTURWEBTEST/HTURWEBTEST.html

Saturday, June 22, 2013

Check out the GAMES tab!

My unity project builds and uploads to dropbox! You can play a new version of the Pre-Alpha Every day!
Sometimes there are multiple builds in a day. Watch as this game comes to life! I know nobody is reading this blog ... for now. But this is a good method for logging and stuff so I'm going to keep on!

Tomorrows post it notes:

Item Class
Shop UI Implementation
Player Upgrade Implementation
Item Implementation
Enemy Base Class test
Camera Zooming

Tie up missing ends. ( Game Over, Continue, Scoring )

See you there!