Wednesday, July 3, 2013
More checklists. Less Post-its. It's all good.
Enemy On horseback prototype ( grabs multiple slaves ). [ ]
Enemy KKK ( destroys empty carts with torches ) prototype [ ]
End of level slide out of the cave to view ‘end’ art [ ]
‘ticking’ Counters for level complete and game over screens [ ]
Google Analytics Class implementation to track alpha and beta testers [ ]
Level A and B scripts featuring variation in gamplay and difficulty [ ]
FIX: Pin Up item effect, Make it fun. Perhaps add a material animation to enemy [x]
Maybe add a enemy location notification to the top of the screen - OR -
Better enemy AI > More engaging > More fun. Please. [x]
FIX: Only use one moonshine at a time. [x]
FIX: Screen press to force pressing alternately. [x]
Add Scaffolding emitter prototype. []
Add Rubble emitter prototype []
Captured slave travels to slavers hand when nabbed. []
I'm on my stinkin way!
Monday, July 1, 2013
The "Camera" of game development.
This is a concept that I've been fighting with for a little while. I envision in my lifetime a tool where everything for a game can be generated in one place. Right now that all-in-one tool is called a "Computer". With any combination of software you have many options for creating fantastic interactive software. Will there be a tool in the future that encompasses everything in a game from project management to asset creation ? Is there even a need for such a thing considering the numerous options out there for developers already? The closest thing I can imagine is IdTech 5. Unfortunately I don't know anyone who's gotten a hold of that so I can't speak for its use.
http://en.wikipedia.org/wiki/Id_Tech_5#Features
What do you think internet?
Subscribe to:
Posts (Atom)