We got it.
Thursday, July 4, 2013
Wednesday, July 3, 2013
More checklists. Less Post-its. It's all good.
Enemy On horseback prototype ( grabs multiple slaves ). [ ]
Enemy KKK ( destroys empty carts with torches ) prototype [ ]
End of level slide out of the cave to view ‘end’ art [ ]
‘ticking’ Counters for level complete and game over screens [ ]
Google Analytics Class implementation to track alpha and beta testers [ ]
Level A and B scripts featuring variation in gamplay and difficulty [ ]
FIX: Pin Up item effect, Make it fun. Perhaps add a material animation to enemy [x]
Maybe add a enemy location notification to the top of the screen - OR -
Better enemy AI > More engaging > More fun. Please. [x]
FIX: Only use one moonshine at a time. [x]
FIX: Screen press to force pressing alternately. [x]
Add Scaffolding emitter prototype. []
Add Rubble emitter prototype []
Captured slave travels to slavers hand when nabbed. []
I'm on my stinkin way!
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