Thursday, July 4, 2013

Cat peace.

We got it.


Wednesday, July 3, 2013

Im so proud of you!

LAPPO been about five years now. Keep on reaching for those cherries.


More checklists. Less Post-its. It's all good.

Enemy On horseback prototype ( grabs multiple slaves ). [ ] Enemy KKK ( destroys empty carts with torches ) prototype [ ] End of level slide out of the cave to view ‘end’ art [ ] ‘ticking’ Counters for level complete and game over screens [ ] Google Analytics Class implementation to track alpha and beta testers [ ] Level A and B scripts featuring variation in gamplay and difficulty [ ] FIX: Pin Up item effect, Make it fun. Perhaps add a material animation to enemy [x] Maybe add a enemy location notification to the top of the screen - OR - Better enemy AI > More engaging > More fun. Please. [x] FIX: Only use one moonshine at a time. [x] FIX: Screen press to force pressing alternately. [x] Add Scaffolding emitter prototype. [] Add Rubble emitter prototype [] Captured slave travels to slavers hand when nabbed. [] I'm on my stinkin way!