Saturday, March 22, 2014

Unreal Grip #1

Howdy folks. Spring has sprung and new projects are always on the rise. I've been spouting off about new projects for a while now and I feel like now is a good time for a new series.  I just got the UnrealEngine4 toolkit and have plans to do a big game with a good sized team by the end of the year. This is a crunch year. All of my skills and efforts will be put forward to make the most of this engine. The MSI has just finished downloading. Are you ready? 

Friday, March 7, 2014

Finally the third.

I've decided to take on a remix contest every month this year. Here is the installment for this month in picture form. I had to take a picture : 

You can listen to this and other remixes that I do this year on this playlist : 



Thursday, March 6, 2014

The internet is mostly derivative and not creative.

I've been into making stuff for a while. I spend a lot of time checking out other peoples work and leaving comments or critiques. But this isn't very common in our digital culture. I'm concerned about these lone wolf type of people who hunger for recognition but offer no feedback. It doesn't create a collaborative community or audience that is receptive of new art. If everyone put half as much time honestly reviewing and researching this sea of derivative work as they did contributing to it, the internet would be a far more welcoming place for innovation. Real community in this regard doesn't happen often in many places online. This gamified media outlet has strangers compete against eachother for numbers of view and downloads, has created a whole market for fake attention. It's piss easy to tell where the love is and where the hacks are. Don't take my word for it. Spend ten minutes a day and find a new artist and try and get a grip of what they do. Then do the thing that you can only do in this space. Contact that person. Find an email address or username and let that stranger know how their work effects you if it does. I'm not saying pick at random but find someone who connects with you and reach back. It's rare to experience this global communication in that critical grey area between AWESOME and GTFO! 

- Peace , AC 

Saturday, March 1, 2014

Clear Swimmer

First painting in a while. They get better with time and look bad on camra.

Tuesday, February 11, 2014

Prediction

New Super Smash Bros. Game will launch at the end of May. 

You heard it here first. 

- AC

Saturday, January 11, 2014

People Can Tell.

At what point will you not be able to distinguish me from a botnet slave? For now , I think people can tell what is real and what is a scam. The time of BladeRunner has passed. I have a strong sensation of people really hoping for freshness. I have a lot of hope on the road toward 2020. In elementary school I had a TrapperKeeper with a punk kid eating potato chips in zero G with the subtitle " Hanging out in the year 2020". The chance to see that is as possible as me not getting there. But I have a thought for the future. And I persist with the belief that my effort is valuable. I can't describe how, but I want tomorrow to be good. There is too clear of a picture of the worst thing that could happen. And it's troubling to me that a dream of hard times is easier to  describe than a wish for happiness. For peace and connectedness , a certain identity with our crises needs to be present. In my country at least, someone really pulled the rug out from under the Hippies. It's of course not that simple or easy. But to be the change you wish to see in the world, as Gandhi put it , is a very important start. Hard times are inescapable in that duality. I will not suffer with you. 

Monday, January 6, 2014

HTUR Updates.

Meowdy. 

Been working on the new parry system in the game. I think I'm going to dumb down the controls when I've implemented the new enemy behaviors. This weeks challenge is to get the slaves to react to the state of the car they are riding in as well as get this parry system idea off the ground. Been spending quite a lot of time on visual feedback and .. for the most part I'm pretty happy. I think it's my favorite thing to make when working on games. The little ques that let you know when you are doing something. Those are often times really interesting problems to solve so far in my experience. I've also started to get into the TIGSource fourms because it's been my favorite indie gaming site for years now and I feel like I can make a contribution or two. 


Umm. Other than that. I don't do enough! So .. I'm going to have to do more. Got a strong paw for common chat words in my typing ability. 

Happy new year?