So the year is closing. I'm deciding what to drop and what to take with me into the next season of work after my trip home next week. Currently I've been kinda obsessed with some older projects just to see if I should salvage them or shovel them. Also there has been some progress with the unreal game and the last LudumDare based game. In the most recent LD I came up with a good idea but didn't really execute it the way I wanted. Decided to keep up with modeling instead. The following is a work in progress render.. The state of the unreal project is to make an example of taking a concept and making it into a playable character for the team228 fighting game ExtinctionGrid that kicks off development next year. I can't share much but I do have a render. In related news is some more music coming down the pipe with a beat tape and about 8 remixes that I've been putting off between personal work and other things ( like getting the other games done ) it'll be nice to have a little package of the work from the last year or so in the same place so hang around for that. I'm also looking at some more CSS modifications for this site to include a visuals page and a music page. Anyway.. Enough about that. Have a splendid holiday season and new year and stuff. I'll see you around.